Light
48 cards found
48 cards found
The World
The Luminary Arc is where the city projects its official version of itself. Screens, beacons, public relays, and prism towers turn raw signal into certainty.
Light is not gentle just because it shines. It exposes weak positions, sharpens clean plays, and makes hidden plans feel suddenly public.
Everything looks honest when the lights are strong enough.
Light cards reward clarity and precision. They can turn a fair exchange into a statement if the timing is clean.
Precise, tactical, and momentum-bright. Light rewards clean sequencing and visible advantage.
Public broadcast towers, prism streets, civic relays, and high-visibility control rooms.
Clarity. Light turns information and timing into pressure.
Can be disrupted by Shadow lines or overwhelmed by brute-force Fire turns.
Prism glass, holo-banners, lens arrays, white-gold relays, spotless metal corridors.
24 Commons, 8 Rares, 8 Epics, 8 Legendaries, 48 total.