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Light

48 cards found

The World

The broadcast halo. Bright enough to rewrite the room.

The Luminary Arc is where the city projects its official version of itself. Screens, beacons, public relays, and prism towers turn raw signal into certainty.

Light is not gentle just because it shines. It exposes weak positions, sharpens clean plays, and makes hidden plans feel suddenly public.

Everything looks honest when the lights are strong enough.

Light cards reward clarity and precision. They can turn a fair exchange into a statement if the timing is clean.

Playstyle

Precise, tactical, and momentum-bright. Light rewards clean sequencing and visible advantage.

Location

Public broadcast towers, prism streets, civic relays, and high-visibility control rooms.

Strength

Clarity. Light turns information and timing into pressure.

Weakness

Can be disrupted by Shadow lines or overwhelmed by brute-force Fire turns.

Environment

Prism glass, holo-banners, lens arrays, white-gold relays, spotless metal corridors.

Card Count

24 Commons, 8 Rares, 8 Epics, 8 Legendaries, 48 total.