Finishing Move: The "Ethereal-Zephyr" – A spectral air strike that ignores the opponent's "Armor" and "Defense" stats.
Origins: Windghost is an Approachable spectral entity that appears as a translucent, floating phantom made of swirling white mist. It is the lingering echo of a deleted card, providing a Reliable "Driftpulse" speed-bonus. Its phantom strikes allow it to bypass physical armor and density.
Synergy & Rivalry: Affinity for Shadow "Duskloop." It is often caught by Ice "Glaceghosts."