Power: 1 | Speed: 3 | Rarity: Common | World Region: The Shore Break
Origins: Wave Lynx is speed-over-power Water Common – 1/3, lighter than most, built for the Shore Break where catching waves correctly matters more than raw strength. It doesn't win Power matchups. It doesn't try to. It arrives first, on a wave, from the direction that creates the most problems for the specific card it's facing, and lets the tiebreaker handle the rest.
Finishing Move: Wave Ride: Catches a breaking wave and rides it into a target – the Speed is the wave, the Power is the impact, and the timing determines whether 1 Power on a wave is sufficient.
Synergy & Rivalry: Speed tiebreaker contribution in Water. Air's Wind Lynx is its direct animal-type counterpart – same Lynx archetype, different affinity, and an ongoing territorial border dispute that has evolved into the most consistent cross-affinity Common rivalry in the game.