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Thornsync

AffinityNature
RarityCommon
Power2
Speed3
SetSeason 2
ArtistCard Crush
  • World: The Neon-Thermal Network
  • World Region: The Defensive Thicket
  • Power: 2 | Speed: 3
  • Finishing Move: The "Prickle-Shield" – Deals minor damage to any card that makes a physical attack against this unit.
  • Origins: Thornsync manifests as a hovering, urchin-like robot covered in retractable tungsten-carbide needles. It is a Trustworthy defensive unit that makes the Nature sector feel more Approachable while maintaining a high level of Precise counter-offensive utility.
  • Synergy & Rivalry: Works with Earth "GeoShards" for lethal barricades. It is easily sheared by Air "Gustchips."

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