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NeonHalo

AffinityLight
RarityCommon
Power2
Speed3
SetSeason 2
ArtistCard Crush
  • World: The Neon-Thermal Network
  • World Region: The Upper Atmosphere
  • Power: 2 | Speed: 3
  • Finishing Move: The "Aura-Shield" – Grants a protective ring of light to an allied card, making it immune to Shadow damage for two cycles.
  • Origins: NeonHalo manifests as a hovering, ring-shaped robotic unit that projects a protective field of golden energy. It is a Trustworthy defensive card used to shield allied "Common" units from enemy corruption scripts. Its elegant, floating design makes the Light sector feel more Approachable.
  • Synergy & Rivalry: Works with Air "Vaporfume." It is extinguished by Shadow "Veilfume."

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