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Aero Wolf

Aero Wolf Card (Rarity: Common, Affinity: Air, Set: Season 1)
AffinityAir
RarityCommon
Power2
Speed3
SetSeason 1
ArtistCard Crush
  • World: Air Affinity
  • Power: 2 | Speed: 3 | Rarity: Common | World Region: The High Plains
  • Origins: Aero Wolf runs the High Plains at the altitude where ground rules start to break down and air rules haven't fully formed yet. It's a wolf who figured out the wind is faster than it is, and learned to run inside the wind rather than against it. A 2/3 stat line deployed with the easy confidence of something that has never fought in terrain it found challenging. The High Plains are its track and the wind is its pace-setter.
  • Finishing Move: Updraft Howl: Howls into an updraft that carries the sound – and the force – further and higher than a normal howl. The attack arrives before the target has located the source.
  • Synergy & Rivalry: The foundation card for Air Common decks. Earth's Terra Wolf is its ground-level counterpart – same wolf archetype, same balanced stats, completely different terrain, and a running territorial dispute about which terrain produces better combat conditions.

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