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Shadow

48 cards found

The World

The blind network. Every secret has infrastructure.

The Umbra Mesh runs behind the visible city: maintenance crawlways, dead camera zones, unlisted exchanges, and signal pockets where official maps politely give up.

Shadow does not need to be stronger if it can choose what counts as real. It wins by hiding the route, changing the terms, and making certainty expensive.

The dark is not empty. It is occupied.

Shadow cards lean into disruption, deception, and uncomfortable trades. They make clean plans feel suddenly fragile.

Playstyle

Disruptive, tricky, and punishing. Shadow prefers uneven exchanges and hidden pressure.

Location

Back-channel tunnels, blackout alleys, signal gaps, and forgotten maintenance platforms.

Strength

Interference. Shadow makes opponents play around threats they cannot fully see.

Weakness

Can struggle when Light exposes lines or Earth absorbs the disruption.

Environment

Low-lit service routes, black glass, dead terminals, static haze, grey-purple signal leaks.

Card Count

24 Commons, 8 Rares, 8 Epics, 8 Legendaries, 48 total.