Shadow
48 cards found
48 cards found
The World
The Umbra Mesh runs behind the visible city: maintenance crawlways, dead camera zones, unlisted exchanges, and signal pockets where official maps politely give up.
Shadow does not need to be stronger if it can choose what counts as real. It wins by hiding the route, changing the terms, and making certainty expensive.
The dark is not empty. It is occupied.
Shadow cards lean into disruption, deception, and uncomfortable trades. They make clean plans feel suddenly fragile.
Disruptive, tricky, and punishing. Shadow prefers uneven exchanges and hidden pressure.
Back-channel tunnels, blackout alleys, signal gaps, and forgotten maintenance platforms.
Interference. Shadow makes opponents play around threats they cannot fully see.
Can struggle when Light exposes lines or Earth absorbs the disruption.
Low-lit service routes, black glass, dead terminals, static haze, grey-purple signal leaks.
24 Commons, 8 Rares, 8 Epics, 8 Legendaries, 48 total.