Earth
48 cards found
48 cards found
The World
The Bedrock District is older than the skyline above it. It carries the support columns, freight elevators, buried transit lines, and load-bearing machines that keep the city from folding in on itself.
Earth does not need to hurry. It is already where the fight ends up. Every wall, anchor, and pressure plate is a reminder that stability can be a threat.
When Earth moves, everything else has to make room.
Earth cards favor endurance, defense, and heavyweight value. They are not flashy, but they make every exchange cost something.
Durable, defensive, and value-forward. Earth wants rounds to become contests of weight.
Lower structural city: foundations, mineral tunnels, freight platforms, and support vaults.
Staying power. Earth cards are built to survive pressure and punish overextension.
Can be outpaced by Air or Lightning before its heavier advantages matter.
Concrete pylons, ore belts, pressure doors, seismic braces, dust lit by amber work lamps.
24 Commons, 8 Rares, 8 Epics, 8 Legendaries, 48 total.