Finishing Move: The "Fluid-Dodge" – Allows the unit to "drift" to an adjacent card slot, avoiding the next incoming attack.
Origins: Driftcode manifests as a camouflaged, cephalopod-like robot that can change its color and density. It is a Precise defensive unit that allows Water cards to Reliably wander through the network without being pinned down by Lightning "Zaplinks."
Synergy & Rivalry: Synergizes with Shadow "Duskpulse." It is frequently "grounded" by Earth "Clayhacks."