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Tide Hound

Tide Hound Card (Rarity: Common, Affinity: Water, Set: Season 1)
AffinityWater
RarityCommon
Power1
Speed2
SetSeason 1
ArtistCard Crush
  • World: Water Affinity
  • Power: 1 | Speed: 2 | Rarity: Common | World Region: The Tidal Shores
  • Origins: Tide Hound operates at the edge of the Water affinity's territory, where the tide comes in and everything shifts twice daily. It has adapted to constant change as its default operating environment and fights accordingly – 1/2 stats, zero fixed positioning, and the ability to use the tide's pull as an extension of its own force. The undertow does the work the Power stat doesn't. A card that wins by perfect timing rather than strength.
  • Finishing Move: Undertow Pull: Uses the tidal undertow to pull a target off-balance at the critical moment. The Power stat is 1. The timing is perfect. A target that's falling can't defend.
  • Synergy & Rivalry: Timing and position contribution in Water Commons. Earth's Dune Fox is its speed-adjacent peer – two animals operating at the edges of their respective territories with surprisingly compatible tactics despite everything else being different.

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